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3D Max Course Pune

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(4 reviews)

3D Max Course

1 - The Interface

  • The Command Panel
  • Zoom and Pan with the Wheel
  • The View Cube
  • The Zoom Panel
  • Viewport Layouts
  • Right-Click to Activate a View
  • Viewport Shade Modes
  • Perspective, Orthographic, Top and Other Views
  • Safe Frames
  • Rendering Setup to Control Safe Frame Size
  • Grids, Statistics, and Viewport Configuration
  • Display Drivers
  • Undo/Redo
  • Preferences

2 - Selection and Transformation Tools

  • Selecting/Deselecting Multiple Objects
  • Window/Crossing
  • Selection Types
  • Naming Objects
  • Selecting by Name
  • The Selection Filter
  • The Move Tool
  • The Transform Gizmo
  • Absolute/Offset Transform Modes
  • Pivots
  • View and Local Coordinate Systems
  • Rotate and Scale
  • Select and Place
  • Moving Objects Along Local and View Axis
  • Object Snaps
  • Angle Snap
  • Percent Snap
  • Spinner Snap
  • Selection Sets

3 - Mirroring, Aligning, Grouping, and Cloning Objects

  • Mirroring Objects
  • Aligning Positions
  • Aligning Orientations
  • Normal Align
  • Grouping/Ungrouping
  • Editing Groups: Open, Close, Attach, Detach, and Explode
  • Using SHIFT with Transfromation Tools to Clone Objects
  • CTRL+V
  • The Quad Menu

4 - Creating Precise Basic Architectural Objects

  • Creating Simple Walls and Doors
  • Aligning Doors with Walls
  • Moving Doors Using Local Axis
  • Creating Openings Using Boolean

5 - Creating a Restaurant Scene

  • Units, Grids and snaps
  • Modeling a Chair
  • Monitoring Statistics
  • Keeping Polygon Count Under Control
  • Assigning Materials to the Chair Components
  • Grouping the Chair
  • Creating Three Additional Chairs
  • Modeling a Table
  • Assigning Materials to the Table
  • Using the UVW to Correct Material Display
  • Grouping the Table
  • Placing the Chair in the Center
  • Grouping the Table Set
  • Using Plane to Create the Floor
  • Assigning Checker Material to the Floor
  • Creating the Walls Using C-Ext
  • Assigning Bricks_Yellow Material to the Walls
  • Using UVW Box Map to Correct the Wall Material
  • Creating Roof and Assigning Material

6 - Introduction to Lighting, Cameras, and Animation

  • Creating an Omni Light
  • Activating Shadows
  • Adding a Skylight
  • Adding a Camera
  • Using Multiple Viewports to Position the Camera
  • Rendering Still Images
  • Animating the Camera Movement
  • Introduction to Keyframes
  • Rendeing the Animation
  • Ceating AVI or Quick Time Movie Files
  • Creating TGA Sequence of Images
  • Viewing Sequences Using the RAM Player

7 - Introduction to Mesh Objects

  • Primitive Objects
  • Converting Primitives to Mesh Objects
  • Modifying Mesh Objects: Vertex, Edge, Face, and Polygon
  • Creating Stairs, Walls, Roofs, and Slabs Using Mesh Objects
  • The Editmesh Modifier
  • Meshsmooth
  • Building Stacks
  • Collapsing Stacks
  • Soft Selection
  • Creating an Anchor
  • Creating a Cane
  • Using the FFD 4x4x4, the FFD 3x3x3, and the FFD 2x2x2 to Modify Objects

8 - Modeling Using Mesh Objects

  • Creating and Animating a Logo Using Text Shape, Extrude, and the FFD 4x4x4 Modifier
  • Creating a Pool
  • Rippling and Waving Water
  • Slicing a Teapot
  • Designing Iron Plates
  • Smoothing Groups

9 - Poly Objects

  • Difference Between Mesh Objects and Poly Objects
  • Smoothing a Poly Object
  • The Editpoly Modifier
  • Creating a Light Pole
  • Creating a Sofa
  • NURBS Modeling
  • Using Rhino to Create Complex Curvy Objects

10 - Shapes

  • Shape Objects: Lines, Circles, etc.
  • Creating and Animating a 3D Helix .
  • Editing Shape Objects: Vertex, Segment, Spline
  • Interpolation
  • Vertex Types: Bezier, Bezier Corner, Corner, Smooth
  • Creating Internal Lines
  • Attaching External Lines
  • Editing Vertices: Break, Fuse, Weld, Refine, Insert, Make First, Connect, Cycle, Fillet, and Chamfer
  • Editing Segments: Divide
  • Editing Splines: Reverse, Outline, Boolean, Mirror, Copy, Trim, and Extend
  • Attaching and combining shape objects

11 - Using Shapes to Create 3D Objects

  • Creating a Bolt Opener
  • Creating a Flower
  • Creating a Gear
  • Linking Objects
  • Creating a Cup
  • Creating a Bottle
  • Creating a Metal Rod
  • Creating a Cornice
  • Creating a Ramp

12 - Creating a Wrought Iron Dining Table

  • Opening the Finished File
  • Ungrouping
  • Inspecting the Objects
  • Creating a Similar Design

13 - Importing 2D Plans from AutoCAD and Modeling in 3DS Max

  • Importing a 2D Plan from AutoCAD
  • Pressing X to search for the Tape Measure command
  • Using the Tape Tool to Measure Distances
  • Using Shapes to Create the Side Wall and the Window
  • Creating the Front Wall
  • Importing and Attaching AutoCAD Polylines
  • Creating the Roof
  • Using AutoCAD Polylines and Other Techniques to Model a House in 3ds Max.

14 - Importing AutoCAD Polylines to Model a House in 3DS Max

  • Opening the File in AutoCAD
  • Organizing Shapes Into Layers
  • Using the Polyline Command to Create Shapes to Be Used in 3DS Max
  • Importing the AutoCAD File Layer by Layer
  • Using Imported Polylines to Create Architectural Objects

15 - Introduction to Animation

  • Creating the Table and the Ball
  • Configuring Time
  • Animating the Bouncing Ball
  • Using Keyframes to Control Speed
  • The Motion Panel
  • Animating the Table Rotation

16 - Standard Lights

  • Using Target Spotlights
  • Spotlight Properties
  • SHIFT $
  • Free Spotlights
  • Target Direct Lights
  • Free Direct Lights
  • Omni Lights
  • Skylights

17 - The Standard Lighting System

  • Key Lights
  • Fill Lights
  • Back Lights

18 - The Daylight System

  • Creating a Daylight System
  • Setting True North
  • Location Data
  • Date and Time Data
  • Setting Exposure Control
  • Logarithmic Exposure Control Parameters

19 - Night View

  • Adding Photometric Lights
  • Using Light Templates
  • Exposure Control

20 - Standard Material

  • The Material Editor
  • Material Slots
  • Shader Basic Parameters
  • Blinn Basic Parameters
  • Using Diffuse Maps
  • Bitmap Properties
  • Bump Maps
  • Using Adobe Photoshop to Create Diffuse and Bump Bitmaps
  • Creating Seamless Material
  • Difference Between Get and Create New Material
  • Material Library Stocks

21 - UVW Maps

  • Planar
  • Cylindrical
  • Spherical
  • Box
  • Shrink Wrap

22 - Rendering a Hut Imported from AutoCAD

  • Importing the Hut from AutoCAD
  • Assigning Wall Faces IDs
  • Applying Multisub-object Material to the Walls
  • Applying UVW Material to the Walls
  • Bitmap Map Channel
  • Applying Material to Roof
  • Unwrap UVW
  • Applying Material to the Door
  • Changing the Door's Pivot
  • Applying Material to the Windows
  • Force Two Sided, Flip Normals, and 2-Sided Material
  • Adding Ground, Trees, Sky, and a camera
  • Calculating Rendering Resolution Using the Print Size Assistant
  • Rendering and Exporting to Adobe Photoshop

23 - Rendering a Large House Imported from AutoCAD

  • Importing the House from AutoCAD
  • Assigning Wall Faces IDs
  • Creating Multisub-object Material
  • Assigning Multisub-object Material to the Walls
  • Applying UVW Material to Walls
  • UVW Bitmap Map Channel
  • Assigning Material to the Roof
  • Unwrap UVW
  • Detaching Stairs
  • Assigning Material with Flat Mirror Option
  • Assigning Material to the Pavement
  • Raytrace Reflections
  • Using Raytrace Material to Create Glass Material for Windows
  • Adding Trees and Cars
  • Configure User Paths
  • Using Populate to Simulate Walking People
  • Adding Lights and Shadows
  • Rendering Stills Using Many Cameras

24 - Walkthroughs

  • Drawing the Camera Path
  • The Walkthrough Assistant
  • Time Configuration
  • Rendering the Animation

Course Features

  • Lectures 50
  • Quizzes 2
  • Duration 45 hours
  • Skill level All level
  • Language English
  • Students 80
  • Certificate Yes
  • Assessments Self
Neha Agarwal

Professor


Neha Agarwal is a very good Professor. She has a experience of teaching 3DMax about 10 Years in her life. Her teaching is understandable to student and she teaches in a easy way. She is very polite. She herself is very disciplined in her life and She likes to keep disciplined in class also. She has Knowledge about various course Like 3DMax and 3D Modelling.
Pooja Sawant is a perfect lecturer. She took the education in Pune University. She has the beautiful teaching abilities. She is very pleasant. She knows various languages. Her way of teaching is wonderful means by giving the various example which the students can understand.
Ashwini Rathod is a very experienced Animator. Her imagination is wonderful. She can handle the 3DMax technology very good. And also she has a good since of 3D Modelling also. She creates the interest of learning these courses. She gives many idea to the students.

Reviews

Average Rating

5
4 ratings

Detailed Rating

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    BCA

    Neha Agarwal is a very good teacher.She taught us 3DMax very nice. And we have done the project in 3D Modelling By using 3DMax we have developed a short flim in group.

    MCA

    Pooja Sawant is a nice teacher. She taught us various 3D Modelling techniques and Polygon techniques And she Creates the interest learning in 3DMax technology.

    Diploma

    Ashwini Rathod is very wonderful teacher. We have learned how to creates the shape like Box,Cylinder,Cone,Sphere in 3DMax technology. And in 3D Modelling techniques we have learned how to design a game by using various tools

    BE

    Rajesh sir is a very good teacher. He taught us the advance techniques in 3DMax and 3D Modelling . 3D Modelling is a best Course.

    By using the 3D Modelling we can have the idea of mini games as well as the big games.